Dokumentation

Methodik

Eine Studie fährt eine austauschbare Methodik — Double Diamond ist nur eine davon.

Verfügbare Methodiken

Eine Studie fährt eine Methodik — eine Abfolge von Phasen, die eine Frage von breiter Erkundung zu einer belastbaren Antwort führt. Sonaloop bringt mehrere mit, und du kannst eigene zusammenstellen.

Double Diamond4 Phasen
Problem space (Discover fan -> Define waist) then solution space (Develop fan + prototype -> Deliver waist). Frame an ambiguous problem and take it to a buildable solution.
Wann: When you have a 'How Might We' question and want a rigorous problem framing plus a tested, buildable solution spec.
DiscoverDefineDevelopDeliver
Continuous Discovery4 Phasen
Teresa Torres' continuous discovery: weekly customer touchpoints feed an Opportunity Solution Tree (outcome -> opportunities -> solutions -> assumption tests). A repeating Interview (fan) -> Map opportunities (waist) -> Ideate (fan) -> Test assumptions (waist) loop that keeps a product team anchored to a desired outcome.
Wann: When discovery should be an ongoing habit, not a one-off project: you have a product outcome to move and want a steady cadence of small interviews and assumption tests rather than a single big study.
InterviewMap OpportunitiesIdeateTest Assumptions
Customer Discovery4 Phasen
Steve Blank's customer discovery run with The Mom Test interviewing discipline: Problem interviews (fan) -> Problem validation (waist) -> Solution interviews (fan) -> Pursue / pivot / drop (waist). Talk about the customer's real life and past behavior, never pitch the idea, and separate facts and commitments from compliments.
Wann: Early validation when you are not yet sure the problem is real or worth solving: interview honestly, find the problems that actually matter, then test whether a minimal solution earns genuine interest.
Problem InterviewsProblem ValidationSolution InterviewsPursue / Pivot / Drop
Design Sprint5 Phasen
Jake Knapp / GV five-act sprint compressed into one run: Map the problem (fan) -> Sketch competing solutions (fan) -> Decide on one concept and storyboard it (waist) -> Prototype a realistic facade (build) -> Test with users (waist). A timeboxed way to go from a hard question to a tested concept fast.
Wann: When you have a high-stakes question and want a tested answer quickly: align on the problem, generate competing concepts, pick one, prototype just enough to test, and get real reactions — all in one tight cycle.
MapSketchDecidePrototypeTest
Double Diamond (Deep)6 Phasen
The full design-thinking process as three linked diamonds: problem space (Discover broad -> Define key problems), solution exploration (Ideate broad + lo-fi -> down-select), solution refinement (mid-fi build -> Deliver tested solution presentation). Broad empathy, affinity clustering, and a lo-fi -> mid-fi fidelity ladder with real prototype tests.
Wann: When you want depth: many personas, broad problem exploration, clustered key problems, several lo-fi prototypes tested and down-selected, a refined mid-fi prototype tested, and a buildable solution presentation.
DiscoverDefineIdeate (Lo-Fi)Lo-Fi Test & Down-SelectRefine (Mid-Fi)Deliver (Solution Presentation)
JTBD Switch Interviews4 Phasen
Bob Moesta & Chris Spiek's Switch interview with Klement's four forces: Switch interviews (fan) -> Map the forces (waist) -> Shape the hire (fan) -> Validate the switch (waist). Reconstruct the timeline of a real recent switch and the push, pull, anxiety and habit around it to name the job a customer hires for.
Wann: When you want the causal story behind a purchase or switch: why people fired the old way and hired a new one, so you can design something that wins the switch.
Switch InterviewsMap the ForcesShape the HireValidate the Switch
Lean / Jobs-to-be-Done4 Phasen
Problem-explore (fan) -> Problem-pick (waist) -> Solution-explore (fan + prototype) -> Validate (waist). Lean-startup framing around the customer's job-to-be-done.
Wann: When you want to anchor on the customer's job, find the highest-value problem, then validate a minimal solution.
Problem ExploreProblem PickSolution ExploreValidate
Reaction Test2 Phasen
A lightweight reaction test for one fixed stimulus: collect audience reactions, then decide whether it clears a defined gate or needs revision.
Wann: Use when a concrete stimulus already exists and the decision is ship, revise, or review rather than broad discovery.
ReactGate
d.school Micro-Cycle4 Phasen
Stanford d.school micro-cycle: Understand/Observe (fan) -> Define POV (waist) -> Ideate (fan + prototype) -> Prototype & Test (waist).
Wann: Human-centered design when you want empathy-first divergence and rapid prototype testing.
Understand & ObserveDefine POVIdeatePrototype & Test

Der Rhythmus — am Beispiel Double Diamond

Die meisten Methodiken teilen denselben Takt: öffnen (breit erkunden), dann verdichten (zu einer Entscheidung). Double Diamond macht das zweimal — erst im Problemraum, dann im Lösungsraum.

Öffnen
Discover

Reale, gelebte Pains breit über Personas und Blickwinkel aufdecken. Noch keine Lösungen.

Verdichten
Define

Die Breite zu einem Kernproblem und einem scharfen Point-of-View verdichten.

Öffnen
Develop

Mehrere Lösungskandidaten erzeugen und einen echten, minimalen Prototyp bauen.

Verdichten
Deliver

Personas den Prototyp benutzen lassen und zu einer baubaren Spec konvergieren.

Alle Methodiken teilen dieselbe Engine (rahmen → Evidenz sammeln → prüfen) — nur die Phasen unterscheiden sich.

Was du anfragen kannst

Fertige Abläufe, die dein Agent direkt fahren kann — vom einzelnen Council bis zur kompletten Studie.

Council abhaltenrun_council
Lass die Personas ein Thema debattieren, geerdet in ihrer Erinnerung.
Synthesesynthesize
Councils iterieren, bis genug Erkenntnis da ist — zu einem wachsenden Report.
Design-Thinking-Projektdesign_thinking
Eine How-Might-We-Frage von offen bis zur baubaren Spec führen.
Research-Plan komponierencompose_research_plan
Übergib ein beliebiges Research-Ziel — der Agent entwirft und fährt die ganze Studie.
öffnen

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